UI/UX design · Wireframes & prototypes
Wireframes and prototypes to test ideas before you build.
Changing a design is quick; changing finished code is expensive. We map out your screens and turn them into clickable prototypes, so you, your team and your users can try the experience and agree on it before development starts.
What’s included
What Wireframes & prototypes covers
- 01
Information architecture
How your content and features are organised, and how people move between them.
- 02
User flows
The steps for key tasks like signing up, booking or checking out.
- 03
Wireframes
Simple layouts of every key screen, focused on structure, not colour.
- 04
Clickable prototypes
Linked screens that look and feel like the real product.
- 05
Prototype testing
Real users try the prototype and we fix what confuses them.
- 06
Mobile & desktop
Layouts planned for phones first, then larger screens.
How it works
Three steps, no jargon.
- 1
Structure
We plan the pages, features and flows.
- 2
Wireframe
We sketch the key screens and review them with you.
- 3
Prototype & test
We link the screens into a prototype and test it with users.
What you get
- A site map or app structure
- Wireframes for key screens
- A clickable prototype
- Notes from prototype testing
A good fit for
- New products that need agreement before development
- Complex flows like booking, onboarding or checkout
- Pitching an idea to investors or management
What tools do you use?
We design in Figma, so you can view and comment on the work in your browser, without installing anything.
Is a prototype a working app?
No. A prototype looks and clicks like the real thing, but it isn’t connected to real data. It’s for testing and agreeing the design quickly.